Greetings

I'm a 4th-year Ph.D. candidate in Computer Science at the University of Toronto, working under the supervision of Prof. Khai Truong.

My research centers human-AI interaction, with an emphasis on accessibility and creativity support, particularly in enhancing "music accessibility" for d/Deaf and hard-of-hearing individuals. One of my main projects involves song signing to support culturally responsive content creation and encourage collaboration between d/Deaf and non-d/Deaf artists. Another aspect of my work focuses on enhancing people's well-being. I am engaged in projects that support individuals with dementia in their out-of-home experiences and encourage mindful eating behaviours among children.

I completed my B.Sci in Computer Science and Engineering at Ewha Womans University, where I was advised by Prof. Uran Oh (Human-Computer Interaction Lab) and Prof. Hyokyung Bahn (Distributed Computing and Operating System Lab). Additionally, I worked as a research intern at the Samsung AI Centre Toronto under the guidance of Dr. Iqbal Mohomed, and at NAVER AI (HCI group) with Dr. Young-Ho Kim.

Embedded Systems and Labs: Porting Pong Game (Fall 2019)

Class: Embedded Systems and Labs
Date: Fall 2019
Professor: Sangsoo Park
Main Idea: Pong Game
Methods: C programming
Results:  Video



Port the source code to EXP_MSP432P4111 – Original Pong Game (by Atari in 1972) 

This source code is using some of ncurses library 

This source code is modified from the original Pong game for single player

Header files for using ncurses library (not needed in SM32F4XX) 

 Initialization code for ncurses library (not needed in STM32F4XX) 

– Get the maximum columes and rows on the screen (which is stdscr) 




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