Greetings

I'm a 4th-year Ph.D. candidate in Computer Science at the University of Toronto, working with Prof. Khai Truong in the DGP lab.

My research lies at the intersection of human–AI interaction, accessibility, and creativity support, with a special focus on improving music accessibility for d/Deaf and hard-of-hearing (DHH) individuals. My projects include song signing (CHI ’23) to explore how music is experienced and expressed within Deaf culture, and ELMI (CHI ’25), an LLM-supported English lyrics to ASL gloss translation system.

I completed my B.Sc. in Computer Science and Engineering at Ewha Womans University, where I was advised by Prof. Uran Oh (Human-Computer Interaction Lab) and Prof. Hyokyung Bahn (Distributed Computing and Operating Systems Lab).

Additionally, I worked as a research intern at Samsung AI Center Toronto, where I was mentored by Iqbal Mohomed, and at NAVER AI LAB under the supervision of Young-Ho Kim. Most recently, I interned at Adobe Research in the STORIE Lab, supervised by Anh Truong and Justin Salamon .

💼 I am currently exploring academic (Assistant Professor) and industry (Research Scientist) positions starting in Summer/Fall 2026.

Google Scholar | LinkedIn | suhyeon.yoo[at]mail.utoronto.ca

Embedded Systems and Labs: Porting Pong Game (Fall 2019)

Class: Embedded Systems and Labs
Date: Fall 2019
Professor: Sangsoo Park
Main Idea: Pong Game
Methods: C programming
Results:  Video



Port the source code to EXP_MSP432P4111 – Original Pong Game (by Atari in 1972) 

This source code is using some of ncurses library 

This source code is modified from the original Pong game for single player

Header files for using ncurses library (not needed in SM32F4XX) 

 Initialization code for ncurses library (not needed in STM32F4XX) 

– Get the maximum columes and rows on the screen (which is stdscr) 




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